Notes from the Artist: “My work is concerned with exploring nature through the lens of technology. Early on I painted from video games like Grand Theft Auto and Halo because they dealt with space and detail in a manner similar to early Italian Renaissance paintings and they relied on painstaking visual economy. I am interested in how this economy creates conflict between generality and specificity in representing nature and how the mind processes the space of a landscape versus how the ocular-centric frame captures it.

By using Google Earth as a painting source I am able to navigate anywhere in the world in an instant and am equally equipped to explore places impossibly difficult to reach such as the summit of the Matterhorn or under-sea mountains in the middle of the Atlantic Ocean. With this technology I can fantasize about places in the world that are out of reach. I can also perform a kind of self-surveillance on my memories of places I have already been. The hyper-realistic images draped over a three-dimensional framework in the computer program compete with what my mind has processed and retained from actual experience.



The paintings are records of these explorations and are attempts to comprehend my own disconnected relationship to nature. In the work, imposing natural structures become less of a sublime menace and end up awkward, playful, or even lonely; like a mountain at the bottom of the sea.”

Graham Macbeth received an MFA from Tyler School of Art in 2006, a BA from Bates College in 2004, and attended Temple University in Rome in 2003. He has exhibited at the PI

St. George, 2009
Acrylic on canvas

Shooting Range, 2008
Oil on Panel

Google Earth Matterhorn, 2010
Oil on Panel

Katahdin (Google Earth) After Hartley, 2010
Oil on Panel

Untitled, 2008
Acrylic on canvas

Chelsea Peaks, 2008
Acrylic on canvas